0verhyped

Less than amusing ramblings from a jaded former gamer.

Tag Archives: Rant

My Problem With Portals

What key makes me fist your mechanical ass long enough that you understand I never want to see a loathsome sack of shit such as yourself ever again!

A.K.A. WHY ARE CREATIVE IDEAS CONSTANTLY SMOTHERED WITH MEDIOCRITY?

Back to my normal swearing bitter ass self this week, complete with me angrily pissing on other things people like because I’m old and joyless so I feel compelled to constantly explain why I’m so miserable with everything in the world.

Speaking of which, I didn’t like Portal, and I don’t like Portal 2, which I recently discovered. And the disappointing thing is I really wanted to like these games. The portal concept present in both games is ingenious, and opens itself up to a lot of brilliant possibilities.

But neither game really explores those possibilities all that much. Instead it merely flirts with them just long enough to acknowledge there are possibilities, then fills the gaps between these mere mentions of better things with the same mediocre paste used to pad out every modern game. The same paste I’ve been sick of swallowing for years.

Read more of this post

Dissecting Prometheus (And Why It Sucks Balls)

This image contains about as much meaningful content as the rest of the film. Which is to say, none at all.

A.K.A. HOW HARD IS IT TO ACTUALLY WRITE A DECENT STORY?

So last week I saw the new Ridley Scott movie, Prometheus. A sorta prequel to the Alien franchise that Scott started so long ago. It had really good special effects, some great performances and excellent directing. It also has terrible hackneyed writing that raises maybe one or two good points that are later drowned out by how convoluted, nonsensical and poorly written absolutely everything else is.

The writing is so bad that I’ve done nothing but write this post for the last week complaining about it. Which is a really silly thing for me to do considering the rest of the movie wasn’t that bad and I didn’t actually even care all that much. But I love to bitch about things on the internet, and Prometheus seems ripe with shit for my to piss and moan about it.

I’m shocked to see anyone think this was an intelligent movie that raised important questions. Especially when it’s co-written by Damon Lindelof, who pulled the same “interesting concept without a conclusion or forethought so let’s just make random weird shit happen in hopes that people won’t notice that we don’t know what we’re doing” trick back when he did Lost.

The thing that annoys me most about Prometheus is the claim it’s one of those things where you’re “not suppose to know the answers”. Like having a million unanswered questions automatically makes you deep and beyond criticism, and isn’t often applied in a manner that hides how poorly written your fucking story is.

I don’t mind open ended stories that leave a lot open to interpretation. I’ve written two incredibly long analyses on two games that did exactly that and expressed how much I enjoyed trying to decipher them. But Prometheus isn’t one of those stories where my imagination is set ablaze with possibilities. It’s one of those stories where I’m constantly baffled how seemingly everything, from the existential to the mundane, makes absolutely no fucking sense and I feel my intelligence is constantly being insulted every time I’m asked to buy into this shit. Prometheus certainly raised a lot of questions for me, but not the ones I wanted raised.

Fair warning, this will be an insanely long post. Ironic as I don’t hate this movie or actually care all that much about the Alien franchise. However, Prometheus has that rare blend of genuine potential and baffling awful decisions that makes for some truly epic bitching. I’ll be bitching myself senseless so if you don’t like long winded rants, you’d best just stop reading right now.

I dedicate the following essay of me whining about a movie I didn’t like to Red Letter Media, whose review of the Star Wars prequels inspired me to complain endlessly on the internet. (And if getting upset at Prometheus means I should “stop watching movies”, then so be it.)

Read more of this post

Great Things From E3 (That Never Actually Happened)

Available Soon*

A.K.A. A LOT OF SHIT DEMOED AT E3 NEVER EVEN SEES THE LIGHT OF DAY

So E3 is in full swing this week, or half swing since it’s Tuesday, or something. Whatever, E3′s is happening at the time of writing this post. If you’re not familiar with E3, it’s the big electronic gaming expo that happens every Summer in Los Angeles. Companies roll out their next couple of years worth of crap in the form of demos and trailers and other shit.

Gamers sit around their computers waiting for each and every announcement as they watch drawn out tedious presentations. I’ve actually seen at least one person claim to take a day off from work so they could watch the E3 live coverage, and there was even a young couple who refused to leave an E3 showing even after one them started GOING INTO LABOR! But hey, they got to see a teaser for Skyrim shortly before it was placed on the internet where the whole would could see it, that’s worth risking you and your newborn’s health right?

Anyone with half a brain stem would just wait a day, or just an hour for every gaming site out there to put up detailed list of every significant announcement, likely complete with links to more in-depth articles not present at the time of the announcements. That’s what those people at E3 are there for, to report the news. It’s a press event, but gamers want to pretend it’s the Super Bowl.

And like the Super Bowl, it often ends in crushing disappointment after enduring hours of mind numbing boredom.

Game companies don’t really seem to go out of their way to discourage that behavior, probably because they like the attention. But I mind. I hate pompous pageantry and mindless spectacles being used to pad out mundane announcements and confuse the audience. Worst yet, this corporate dick measuring parade causes gaming companies to stuff their presentations with vague promises and undeveloped concepts that never materialize.

Trust me when I say you shouldn’t get too excited for E3. If the reality of the stuff they demo doesn’t disappoint you, then it probably doesn’t exist, literally.

Read more of this post

How Microsoft Hijacked A Generation

If you can’t just buy out the competition, you can still rip them off.

A.K.A. WHY I DON’T LIKE MICROSOFT

Come the end of this week, I’ll be taking an incredibly long hiatus from 0verhyped, but more on that later. For now I want to talk about Microsoft and how in a lot ways they basically did “win” this console generation, despite never selling the most consoles or really inventing anything all that new or different.

Microsoft has never had the best reputation. Even by giant conglomerate standards they tend to be less well liked than other companies who invade your privacy, sell you defective shit and rip you off for every little thing. But over the last few years they have seemed to harbor at least some good will with gamers with the XBOX 360. What with their “amazing” online service and the “high” standards they set for games or something.

But not me. Oh no, definitely not me. Mostly because I’m a grouchy prick who feels compelled to piss on everyone else’s good times. I tend to do that, as old men filled with bitter regret often do. But I have my reasons, which I’m more than happy to share, even when there’s no one around to share them with.

Read more of this post

Pointless Achievements: The Bladder of Steel Award


Need to use the bathroom? Or just want to take a break?
Well too fucking bad! Because you’re not going anywhere!

What is it with me and the Rock Band series? I don’t think there’s even been a game series that I both genuinely love and utterly despise more at the same time. Part of it is I’m just an ill-tempered idiot with obsessive compulsive tendencies and poor self-control. But I still can’t help think that Harmonix are just kinda sadistic assholes as well.

It seems like every Rock Band game comes with a shitload of a dumb arbitrary goals that require mechanical like precision on cheap plastic instruments. The first Rock Band had a terrible drum controller, but they still expected you to fairly accurately duplicate intense drum beats like Run to the Hills. I remember there being a lot of posts about how to jury rig the drums to stop counting extra notes you didn’t hit and how to make the pedal stronger.

It’s pretty fucked up they put goals into the game that the crappy fake instruments they sell you can just barely handle. I know they’re just one company trying to make a buck, so they can’t really afford to make exceptional midi instruments and still sell us to them at a reasonable price. But they surely could have eased the fuck up on some of their actual goals they stick in the game. It’s a fucking game where you pretend you’re Rock Stars in front of your TV with plastic instruments and a USB microphone. Why such brutal achievements?

Read more of this post

Today’s Splendor is Tomorrow’s Nostalgia

Forty amazing hits by the original artists all for $19.99!

A.K.A. HOW NOSTALGIA AFFECTS YOUR TASTES BEFORE SOMETHING EVEN BECOMES NOSTALGIC

Why can’t I just think every game released is super great like most gamers do? As I said before, I’m not going out of my way to dislike or find fault with most of the big games that come out. I only play them because I thought I would enjoy them. I never go into a game thinking “This is going to suck, and I’m going to prove it to people by playing it until I can prattle off an entire list of reasons it sucks.” I just want to be entertained. If I play a game I suspect I won’t like, I much rather be proven wrong and be pleasantly surprised, because being right means I’ll be playing something I find boring.

But, with some exceptions, I don’t enjoy most acclaimed games like most gamers seem to claim they do. I don’t think this is because I’m older and less interested in games, because even when I was younger and still into games I often found myself surprised to hear certain games I thought were only okay were actually critically lauded masterpieces. Is there something wrong with me? Well yeah, my psychologist and chiropractor could both tell you that, but I don’t think it’s my various mental imbalances and back problems causing this disconnect.

My problem is I’m not part of the craze all these other kids are into. I’m just not part of their click, and I guess I’m not the only one. There’s actually an entire group of gamers out there who only play old style games, like the original Super Mario Bros. or VVVVVV, which despite being made in the 21st century was modeled after Commodore 64 games. Typically these people just call themselves Retro Gamers. I’m not really a part of their click either though.

But I find it odd when retro gamers are accused of only liking old games because of the “nostalgia filter”, which basically means a bias towards things you liked when you were young. The hilariously ironic thing is a lot of the people making this accusation don’t realize the games they love right now will be the same ones future generations will accuse of being seen through a nostalgia filter.

Read more of this post

Discussing Collector’s Editions, Pre-Order Bonuses, And Other Crap

Not Included: Guarantee Of Actual Limited Availability, Coping Methods For Buyer’s Remorse, A Better Game

A.K.A. EXPLORING YET ANOTHER RUSE COMPANIES USE TO TRICK PEOPLE INTO BUYING THINGS

I’ve always found collector’s editions a little weird. Just the name “collector’s edition” seems odd, like this is something just made to torment OCD collectaholics such as myself. It’s not a “special” edition or even necessarily a “limited” edition, it’s a collector’s edition. You don’t see many collector’s editions for things other than modern video games.

I know there are movies, books and CD’s out there that come in collector’s editions, but they’re usually rereleases of classic or already well liked things. And when they’re not, it’s usually for over marketed crap like Transformers 3. With games it seems like every big budget title gets a collector’s edition at launch these days. And this seems to be a recent trend. Last generation a collector’s edition game was fairly uncommon, and usually only happened after the game was proven to be a success.

Also pre-order bonuses seem to be a bigger trend this generation as well. Last generation the only pre-order bonus I remember was if you pre-ordered The Legend of Zelda: Wind Waker, you’d get a second disc with every other Zelda game that ever appeared on a home console (minus the CDi ones which we are never to speak of). Now every game seems to have something you can only get from pre-ordering at GameStop, and if don’t you’ll lose it forever, or something.

So why the sudden upswing in all this collectible and limited time offer crap? Maybe it’s a sign of just how much more popular games have gotten in the last few years. But I’m a bitter old coot, so I think all this collectible super special limited time pre-order only nonsense is just another ploy companies use to prey on their customers’ compulsive tendencies to make more money.

Read more of this post

How Talent Can Make All The Difference

No fate but what we make.

A.K.A. WHY NEW VEGAS IS MILES AHEAD OF FALLOUT 3

(For just a review of Fallout: New Vegas, and not a drawn out side by side comparison with Fallout 3. Click here.)

In my last couple of posts I said Fallout 3 was boring. I also thought GTA IV was boring, and Oblivion, and Red Dead Redemption, and Skyrim. I found all these games so incredibly mind numbingly boring I didn’t even pay any attention when Fallout: New Vegas came out. I didn’t even bother to look at it.

And luckily, unlike that godawful oversold half-assed fucking piece of worthless shit Skyrim, New Vegas was courteous enough not to pound itself into my fucking skull at every turn by using millions in advertising to brain wash idiots into shouting its greatness at every turn. So it came and went quietly and I didn’t have to listen to a gaggle of morons drool over the exact same game that’s already been made at least twice before.

New Vegas just looked like another one of Bethesda’s cheap rehashes and I was sick of their games. I only tried Skyrim because a friend brought it over, and I turned it off after an hour because I couldn’t find anything that wasn’t incredibly boring. Then I popped in Saints Row: Third and let him experiment with satchel charges. You be surprised how much air a cement mixer can get if you strap enough bombs to it.

Later I found out the same friend had New Vegas as well, and apparently had barely played it. Since this was the winter, which is the slow season at where I work, and I was already bored, I figured, what the hell? I can try it and give it back once the boredom sets it. I did find Fallout 3 less boring than GTA IV, Red Dead, Skyrim, and Oblivion. I could probably scrounge up a little fun. Little did I know I’d be getting a lot more than my money’s worth.

Read more of this post

Wide Open Worlds: Miles Long, Inches Deep

Places to go, nothing to see.

A.K.A. BIGGER ISN’T NECESSARILY BETTER

Games with big world maps seem to be all the rage these days. More commonly the games known as wide open sandboxes, so named because the player is usually free to go wherever and do whatever they want with little or no restrictions. If you want to take the analogy one step further you could say the various gameplay elements and fun things to do are toys sitting in the sand box, just waiting for someone to play with them.

Unlike a lot of things I find baffling about modern gamers, the appeal of wide open sandboxes is pretty obvious. It’s exciting to think there’s a whole big virtual playground just waiting for you to discover all the fun goodies that are hidden out there. It’s a good concept and it’s inviting for potential customers because they see it as getting more for their money when they buy a game with a huge world that takes a lot of time to finish.

But from my perspective, a lot of modern wide open sandbox games just seem to be exploiting the basic formula without much of an understanding of what made it fun in the first place. Even worse, I think game companies know that and are banking on gamers’ compulsive tendencies to fill in for the lack of quality in a lot of modern sand box games. That or I’m really old and hard to please, so nothing anyone does can satisfy me anymore. It’s probably one of those two.

Read more of this post

Pointless Achievements: Party Animal


Yeah, you get seven buddies together for some Burnout and say:
“Everyone please line up single file for challenge number 347.

I’d argue Burnout Paradise feels kinda like a pointless game in general. Instead of crafting courses around specific challenges like in the previous Burnouts, they decided to just plop you down in a single open city and recycle the same six or so activities in about a thousand different locations. Basically a driving game in a wide-open but shallow sandbox, or “truly next generation gameplay” according to Alex Ward.

Judging from how popular Skyrim is, true next generation gameplay is the exact same sub-par tedious gameplay found in so many dull games of the past, but now they sprinkle it over a giant pretty world that takes forever to get around in. In Burnout Paradise every event and race tends to blend together very quickly because it all takes place in one giant location instead of a bunch of smaller ones.

Party Animal feels like the zenith of lazy game design in Burnout Paradise. To earn the Party Animal achievement you must complete at least 250 different online challenges. Like all online achievements, you’ll be dependent on other people, but that’s not the problem this time. Online challenges come in chunks assigned to how many people you play with, and this stupid decision created a hell of a mess for anyone wanting to get this crappy achievement.

Read more of this post

Follow

Get every new post delivered to your Inbox.

%d bloggers like this: