0verhyped

Less than amusing ramblings from a jaded former gamer.

Tag Archives: Time Waster

Pointless Achievements: Rock Portal Scissors


Rock PORTAL Scissors?
That’s not even a fucking pun!

What, you thought I was done complaining about Portal 2? Nope, I’ve got more to bitch about, because that’s just the kind of pompous windbag I am. I didn’t talk about the achievements in Portal 2 in my last post because achievements are usually pointless and I just wanted to focus on the actual game.

But then I remembered I have a whole segment just for pointless achievements. So I guess I can complain about the achievements in Portal 2 and have a separate post just talking about the game without achievements. It’s like having my cake, and eating it too… Hmm, felt like I was suppose to say something else there for a moment, oh well.

Read more of this post

Pointless Achievements: Party’s Over


This is a fitting name for this achievement.
Because any kind of fun is long over if you’re doing it.

I had originally planed to talk about the Kingpin achievement from Saint’s Row 2 today, but wouldn’t you know it, I just got a brand new fresh shipment of crushing disappointment yesterday that I’d like to bitch about instead.

Yesterday the (hopefully) final DLC Expansion for Batman: Arkham City was released, Harley Quinn’s Revenge. Unlike the last two “expansions”, which were just extra characters for the challenge maps that cost seven bucks each, Harley Quinn’s Revenge is supposed to be a continuation of the story. An actual adventure and not just an addition to the arcade style score attack gameplay the challenge rooms provide.

You’d think for a ten dollar add-on they’d have a couple of new and interesting tricks to show you for your money. Plus it was released seven months after the last expansion. So you’d think this might actually be something good, since they’ve been working on it so long. And it continues the story of Arkham City? That could be interesting.

But no, it’s just more of the same old crap. Beat up bad guys, go here, beat up guys, go here, The End. It’s like they needed one last add-on to justify selling a “Game of the Year” edition, which wouldn’t you know, they announced at the same time as this expansion. Nothing makes it more clear that this add-on was just made for financial reasons quite like the “Party’s Over” achievement.

Read more of this post

Pointless Achievements: The Bladder of Steel Award


Need to use the bathroom? Or just want to take a break?
Well too fucking bad! Because you’re not going anywhere!

What is it with me and the Rock Band series? I don’t think there’s even been a game series that I both genuinely love and utterly despise more at the same time. Part of it is I’m just an ill-tempered idiot with obsessive compulsive tendencies and poor self-control. But I still can’t help think that Harmonix are just kinda sadistic assholes as well.

It seems like every Rock Band game comes with a shitload of a dumb arbitrary goals that require mechanical like precision on cheap plastic instruments. The first Rock Band had a terrible drum controller, but they still expected you to fairly accurately duplicate intense drum beats like Run to the Hills. I remember there being a lot of posts about how to jury rig the drums to stop counting extra notes you didn’t hit and how to make the pedal stronger.

It’s pretty fucked up they put goals into the game that the crappy fake instruments they sell you can just barely handle. I know they’re just one company trying to make a buck, so they can’t really afford to make exceptional midi instruments and still sell us to them at a reasonable price. But they surely could have eased the fuck up on some of their actual goals they stick in the game. It’s a fucking game where you pretend you’re Rock Stars in front of your TV with plastic instruments and a USB microphone. Why such brutal achievements?

Read more of this post

Pointless Achievements: Speed Run


.nees reve sah nam on sgniht nees dah eh slairt suoutrot hguorhT
.neesnu niamer syawla dluohs hcihw taht era sthgis eseht taht erawanU

So continuing my discussion on Braid, let’s talk about the single most fucking annoying achievement in the game. The not at all creatively named Speed Run. Once you beat Braid you have an option to try certain segments with a timer in an attempt to speed run them. And the one segment you need to beat for this achievement is THE ENTIRE FUCKING GAME!

Read more of this post

Pointless Achievements: Kayak Master


What’s that? You find Fishing Resort way too calm and relaxing?
Well then, just try a kayak race and watch your blood pressure soar!

In case you hadn’t heard, Fishing Resort is possibly the greatest fishing game ever made, and just a good game in general. It can also be really relaxing at times. What with scenic surroundings and the mellow vibe it gives off. I even thought of holding a contest to give away a copy of Fishing Resort. Then I remembered almost nobody visits this site.

But even with its laid back gameplay, Fishing Resort isn’t above tedious goals with only a razor thin margin of error, nor am I above pursuing such pointless goals even though I really really should know better by this point.

Fishing Resort has achievements, or accomplishments, or whatever the hell you want to call them. All though a lot of them are a pain in the ass, they usually have something to do with fishing. Not the case with Kayak Master, which takes what should have been a simple diversion and turns it into a tortuous ordeal.

Read more of this post

Weighing The Value Of Your Remaining Life

Where does he end and the TV begin?

A.K.A. WHY YOU DISLIKE A GAME BEING LONG AS YOU GET OLDER

When you’re a kid you might hear adults tell you that “These are the best years of your life”. I’d say they’re usually right, and I’d also say it’s annoying they never bother explaining WHY your youth is the best time of your life. I guess it isn’t easy to explain to children that the complex notions and responsibilities of adulthood tend to outweigh the greater sense of personal freedom you receive as a grown up. But I still feel like kids really aren’t given much of a warning of what to expect when they get old.

Smarter people have already said a lot more on the topic of maturity than I could, so I guess I’ll just talk about how it relates to games, because that’s about all I ever do here. Typically when it comes to video games, at least in the traditional gaming crowd, longer is better. Traditional gamers attach a lot of value to how long a game is and that seems somewhat logical. When you’re spending $50 or $60 dollars on a video game, you want to get a lot of entertainment out of it.

I’ve touched on how growing older causes you to put more value on your time a in previous posts, but I feel I’ve never really sat down and explained just why that is. When I was young I could just play about any game for hours on end without a second thought. Hell, you can do just about anything for hours on end when you’re young if you feel like it. You’ve got your whole life ahead of you. The thing is, nobody ever really makes it clear that at some point you’ll realize you only have some of your life left ahead of you.

Read more of this post

Pointless Achievements: The Nuka-Cola Challenge


Go forth into the unforgiving hellscape that was once our world my child.
And don’t forget to pick up my favorite brand of soda while you’re at it.

Well, yesterday, I spent a lot of time whining about modern sandbox games just filling their mostly empty worlds with pointless crap to keep people busy. So I figured for today I’d pick an achievement to demonstrate this cliche of lazy game design. And it was kind of hard to choose, because so many sandbox games have so very many pointless tedious achievements.

But I decided on The Nuka-Cola Challenge achievement from Fallout 3. Not because you have to find all of a certain set of items hidden everywhere in a massive game world, that would be the Valut-Tec C.E.O. and Weaponsmith achievements. Nor is it for collectibles in a small area, that would be Mill Worker and Alien Archivist from the expansions.

The Nuka-Cola Challenge achievement, and the quest of the same name, is the task of collecting thirty Nuka-Cola Quantums and giving them to some crazy lady who collects Nuka-Cola merchandise. That’s pretty much it. A whole massive post apocalyptic wasteland to explore, but the developers were so short on interesting quests to fill it with that this of all things got marked with an achievement.

Read more of this post

Wide Open Worlds: Miles Long, Inches Deep

Places to go, nothing to see.

A.K.A. BIGGER ISN’T NECESSARILY BETTER

Games with big world maps seem to be all the rage these days. More commonly the games known as wide open sandboxes, so named because the player is usually free to go wherever and do whatever they want with little or no restrictions. If you want to take the analogy one step further you could say the various gameplay elements and fun things to do are toys sitting in the sand box, just waiting for someone to play with them.

Unlike a lot of things I find baffling about modern gamers, the appeal of wide open sandboxes is pretty obvious. It’s exciting to think there’s a whole big virtual playground just waiting for you to discover all the fun goodies that are hidden out there. It’s a good concept and it’s inviting for potential customers because they see it as getting more for their money when they buy a game with a huge world that takes a lot of time to finish.

But from my perspective, a lot of modern wide open sandbox games just seem to be exploiting the basic formula without much of an understanding of what made it fun in the first place. Even worse, I think game companies know that and are banking on gamers’ compulsive tendencies to fill in for the lack of quality in a lot of modern sand box games. That or I’m really old and hard to please, so nothing anyone does can satisfy me anymore. It’s probably one of those two.

Read more of this post

Pointless Achievements: Party Animal


Yeah, you get seven buddies together for some Burnout and say:
“Everyone please line up single file for challenge number 347.

I’d argue Burnout Paradise feels kinda like a pointless game in general. Instead of crafting courses around specific challenges like in the previous Burnouts, they decided to just plop you down in a single open city and recycle the same six or so activities in about a thousand different locations. Basically a driving game in a wide-open but shallow sandbox, or “truly next generation gameplay” according to Alex Ward.

Judging from how popular Skyrim is, true next generation gameplay is the exact same sub-par tedious gameplay found in so many dull games of the past, but now they sprinkle it over a giant pretty world that takes forever to get around in. In Burnout Paradise every event and race tends to blend together very quickly because it all takes place in one giant location instead of a bunch of smaller ones.

Party Animal feels like the zenith of lazy game design in Burnout Paradise. To earn the Party Animal achievement you must complete at least 250 different online challenges. Like all online achievements, you’ll be dependent on other people, but that’s not the problem this time. Online challenges come in chunks assigned to how many people you play with, and this stupid decision created a hell of a mess for anyone wanting to get this crappy achievement.

Read more of this post

Pointless Achievements: Keeper of the Black Cross


You collected flags. You’re the keeper of worthless shit!
Leave it to Ubisoft to put the ASS in Assassin’s Creed.

Or Keeper of the Four Gospels, or Keeper of the Crescent, they’re all just fancy fucking names to dress up a single worthless collect-a-thon that is part of the misery that is Assassin’s Creed! God I hated this game. The story is absurd and bogged down with a horribly unnecessary Sci-Fi framing device only created to hand wave all the games awful glitches and inconsistencies. The gameplay is incredibly stilted. The actual Assassinations are padded out to ridiculous lengths with god awful filler missions that involve sitting on a bench or following some random jack-ass. Even most of the actual Assassinations feel incredibly scripted, where you might as well be playing a cutscene.

I felt so ripped off by Assassin’s Creed that I demanded my money back, which was a really odd thing for me to do because I actually borrowed it from a friend free of charge. I hated playing Assassin’s Creed so much I swore of the series right then and there. I hear people say the sequels are actually “better”, but I also heard the same people say the first one was “good”, so I don’t trust those people.

But the crowing moment of crap had to be the “Keeper of…” achievements, which was a fancy way of saying you had wasted large chunks of your life collecting tiny little flags that had been casually strewn across a giant game map. And what did you get for collecting all these fucking flags? Nothing. Just an achievement that marks what a loser you are, unless you’re playing the PS3 version, which was released before the trophy update, in which case you literally got nothing.

Read more of this post

Follow

Get every new post delivered to your Inbox.

%d bloggers like this: